Asura 2.2.3 OSX and Windows Bug Fix!

#1

That’s right, you heard it here! It has been a long wait, thank you all for all your patience!

The Peopoly team is happy to announce that the Asura 2.2.3 for OSX is now in BETA!

Below are the features of OSX version:

  • Import / Export STL files

  • Adding Support and base (Automatically / Manual Addition)

  • Scale and Rotate Models

  • Slice Model to GCode (to print on Moai)

  • Distortion Adjustment (Moai only / Gcode only)

  • Lightning Fast Processing Speed

  • Save/Load Projects

  • Undo

  • Z-axis cross-section view.

  • Resin Volume Estimate

  • Print Time estimate

  • Improve profile visibility and naming

  • Improved Support Printing to make supports stronger

  • Improve Stability

  • Drag and Drop

  • Moai 200 Calibration Profile

Windows Users, we have made some Bug Fixes including:

  • Project loading bug fixed

  • Resin volume is now recalculated after scaling

Link to Asura 2.2.3:

https://drive.google.com/drive/folders/1swATqFfq6awU1ORFn2bNOKt28IFpIl5l

Enjoy!

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Support Posts Separating from Base/Raft
#2

This still has that bug on OS X where when you are trying to drag a model around the build plate, you can only actually perform the drag when you move the mouse into the bottom right of the window.

It’s like the mouse-active area is offset to the bottom right.

Seems to happen with a mouse & a trackpad, OS X Mojave 10.14.5.

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#3

Here’s a video that shows what I mean: https://youtu.be/OUwLmswRg4c

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Layer lines, again
Layer lines, again
#4

Thank you for the feedback! Sorry that it is doing this. I will send this over to our DEV and get it sorted.

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#5

.gcode files exported from Asura v2.2.3 on the mac still have Unix line endings. They won’t print without converting them to DOS line endings first.

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#6

Thank you, Passing this along to the Dev!

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#7

Like the first message in this topic, my Mac OSX mouse position doesn’t reflect properly in the Asura window.

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#8

EdwinWiseOne Thank you for the feed back and welcome to the community! I have passed this along to our Dev.

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